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The Vagos Outpost

At this level I was the main person in charge of modeling and UVs of the entire combat area. As well as the layout of the paint shaders. Always under the supervision of my team leader Daniel Alcazar, and the art director Jorge Benedito ( https://www.artstation.com/jbenedito ).
For me the main relevance was the generation of all the modules and structures of the level.
In the images you can also appreciate the great work of the rest of the departments involved: Concept, Textures, 3d Props, Fx, Lighting, etc... ;)
https://www.spacelordsthegame.com/
https://www.mercurysteam.com/