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The Unremembered Caverns

At this level I was in charge of the entire assembly of the game arena. Always under the supervision of my team leader Daniel Alcazar, and the art director Jorge Benedito ( https://www.artstation.com/jbenedito ).
In this level I had to generate both the exterior environments and the interior of the caves. I am especially proud of all the work of planning, fitting pieces and composing with the different shaders.
Special mention deserves the work of textures and rock modeling by my colleague Daniel Castillo ( https://www.artstation.com/artwork/Ld2k0 ).
In the images you can also appreciate the great work of the rest of the departments involved: Concept, Textures, 3d Props, Fx, Lighting, etc...
wink
https://www.spacelordsthegame.com/
https://www.mercurysteam.com/