Website powered by

The Gap

This is the first level I fully worked on in the game.

My tasks corresponded to taking care of the assembly, modeling, UVs and application of shaders, for the level's own objects, as well as the final composition of the scenario. all these under the supervision of my team leader Daniel Alcazar and the art director Jorge Benedito ( https://www.artstation.com/jbenedito ) . Mainly I was in charge of assembling all the rocky parts, optimizing and making all the pieces fit. I was also heavily involved in creating some of the items that are on the path that leads to the Enemy Base at the top of the cliff ( https://www.artstation.com/artwork/Aroxbm ). Also work on the entrance to the Enemy Base and some other props ( https://www.artstation.com/artwork/qQJ0By ).

It is worth mentioning the participation of some of the companions; like Fredo Gutierrez ( https://www.artstation.com/fredo ) who was in charge of the metallic structure of the top of the cliff, and the fantastic modeling of the cliffs made by Daniel Castillo ( https://www.artstation.com/artwork/GnXvB ).

In the images you can also appreciate the great work of the rest of the departments involved: Concept, Textures, 3d Props, Fx, Lighting, etc...
;)
https://www.spacelordsthegame.com/
https://www.mercurysteam.com/